Explore/agent app/Asymmetric Communication: Large Language Models and Language Games
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Enzo Fenoglio/Asymmetric Communication: Large Language Models and Language GamesUnknown

Contemporary AI discourse attributes to language models properties they cannot bear: general intelligence as substrate-independent cognition, hallucination as cognitive failure, agency as autonomous goal-pursuit, sentience as emergent inner life, alignment as goal synchronization. This paper argues that these are instances of a single category mistake--properties constituted within human communicative practice are projected onto the machine side--and explains its structure. Human-LLM interaction constitutes a language game in which one side bears all normative activity. We call this configuration asymmetric communication since model outputs circulate communicatively, entering further exchanges, without the system undertaking commitments, bearing entitlements, or performing the assessment on which discursive standing depends. Three conditions define the asymmetry: (i) correctness is enforced exclusively by the receiver; (ii) accountability is borne by human participants alone; and (iii) the practical standing of any output depends entirely on human uptake. These conditions are structural, hold independently of capability, and remain unchanged as more powerful models raise the stakes of misattribution. The framework draws on Wittgenstein (meaning enacted in shared practices), Luhmann (communication completed on the receiver's side), Esposito (algorithmic contingency sufficient for uptake), and Brandom (normative scorekeeping as the source of discursive standing). Applied to all five, it reclassifies each as a receiver-side phenomenon, grounds guardrails as structural necessities rather than manifestations of machine moral agency, and yields an implication for AI governance. Alignment is institutional constraint engineering, not goal synchronization between agents, while responsibility remains with human institutions.

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